Scripting & Gameplayhttp://game-engine.visual3d.net/wiki/scripting-gameplayThis user manual overviews the powerful scripting tools and
systems provided for the Visual3D Game Engine. This manual, and the documents linked to from the titles of its different sections, describes the soon-to-be-released Behavior Tree Editor and support for creating and wiring up Smart Objects and Area State, as well as existing tools such as Visual3D's built-in Script Editor (for Python), Visual Script Editor (for behavior and game logic diagrams / graphs), Dialog Editor (for conversations), Cinematics Editor (for recorded and scripted sequences), and Path Editor (for waypoints and pathfinding AI).
Run Behaviors and Actions on various Events by means of Triggers (NEW!)This manual and tutorial covers the following topics on how to trigger actions and script behaviors using Visual3D's built-in Script Editor and other scripting tools.
Actions and Behaviors: Basic Building Blocks for ScriptsActions and Behaviors are the most basis building blocks for a script. For example, StartBehavior and StopBehavior are two types of actions which can be added to a Behavior Tree (State Machine / Sequence), Trigger (Event-Triggered Action Sequence), Cinematics Sequence, or Visual Script (Diagram) to start and stop more complex "Behavior Scripts", which can be written in C#, Python, or another .NET language, using Visual Studio or Visual3D's built-in Script Editor.
Behavior Tree Editor for State Machines and SequencesTutorial coming soon for the new Behavior Tree Editor available with
the upcoming v0.9.7 release of the Visual3D Game Engine.
Visual Script Editor for Game Logic and Behavior DiagramsAt the moment by means of Visual Script Editor it is possible to
create scripts which can be established game entity as behavior or as
reaction to user input (as task).
Conversation
Editor (NEW!)
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